It will also help me make sure add ons are broken in the up-coming versions. I will be using the most current available Alpha for the one or two version ahead of the version available on Steam, just to try and keep ahead of the Blender development. Speaking of Blender, I started this guide as version 2.83 was just released, we're now at 2.90 with 2.83 in LTS status. It's the only way I can get this stuff out to you in somewhat a timely fashion while keeping ahead of the changes that are happening with Blender. I will be releasing guides as Works In Progress and updating them as I go. I've decided to go with a Series of guides because there is just too much information to pass on and if I wait for this to be complete before releasing, we'll be using Blender 3.0. This will be a series of guides that will be dedicated to the modelling processes required to take a model from Blender, be it a build from scratch, imported FBX, XNA Lara, MMD, Valve MDL/SMD/DMX, OBJ, DAE, PSK, PSKX or whatever format that is currently imported in to Blender and covert it to a usable prop, misc, character model asset to be used in the Source (TF2) version of SFM.
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